So, I had this idea the other day. I was watching some wrestling, saw Zelina Vega doing her thing, and thought, hey, I should try making her in that wrestling game I have. You know, the create-a-wrestler mode. Seemed like a fun little project for the afternoon.

Fired up the console, loaded the game, and went straight to the creation suite. I figured, how hard could it be? Seen loads of amazing creations online, people make spot-on versions of wrestlers not even in the game. I felt pretty confident starting out.
Getting the Face Right Was Tough
Okay, first hurdle: the face. Man, those morphing tools. They give you like a million sliders, but trying to actually capture someone’s likeness? Way harder than it looks. I grabbed a few reference pictures on my phone – front, side view, different expressions.
- Spent ages just on the eyes and nose. Getting the shape right, the spacing.
- Then the jawline and cheeks. Zelina has a pretty distinct look.
- Tweaked, nudged, zoomed in, zoomed out. Felt like I was sculpting digital clay, but badly.
Honestly, after about an hour just on the face, it was… okay-ish? Not perfect, but you could kinda tell who it was supposed to be if you squinted. Good enough to move on, I guess. Didn’t want to get bogged down forever.
Body and Attire – The Real Time Sink
Body morphing was quicker. Adjusted the height, build. Tried to match her physique based on the pics. That part felt more straightforward.
Then came the attire. This is where things got complicated. I wanted to recreate one of her specific gear sets, the one with the cool patterns and accessories. The game has a ton of clothing parts, but finding the exact pieces? Forget it.

I started layering things. A top here, some tights there. Tried messing with the colors and materials to get them closer. But the specific cuts, the unique designs she wears… the in-game assets just weren’t quite there. I spent a lot of time just scrolling through menus, trying different combinations.
Then I remembered the custom logos. Okay, maybe I could fake some details? Tried downloading some logos other people had made, slapped them onto the gear. It helped a bit, but positioning and sizing them just right was another fiddly process. The whole thing felt like trying to assemble IKEA furniture with the wrong instructions.
Finishing Touches
Decided the attire was as good as it was going to get without spending my entire weekend on it. Moved onto the moveset and entrance. Picked some moves that felt appropriate, found an entrance animation that kinda fit her vibe. Couldn’t find her exact theme music obviously, so just picked something generic.
So, after several hours, I finally had my Zelina Vega creation. Is it perfect? Nah, not even close. The face is maybe 70% there, the attire is a ‘creative interpretation’ let’s say. But you know what? It was a process. I started with an idea, messed around with the tools, hit some frustrating roadblocks, and ended up with… something. It kinda looks like her, and it was interesting seeing how those game tools actually work (or don’t work) when you try to get really specific. Definitely makes me appreciate the folks who make those super accurate creations online even more. Took way more patience than I expected.