Alright, so I’ve been messing around with Marvel Snap a lot lately, and let me tell you, the Shuri decks are EVERYWHERE. I figured I’d finally bite the bullet and see what all the fuss was about. So, I started by, you know, just throwing Shuri into a deck with some big cards I had lying around. Think like, Red Skull, Taskmaster, that sort of thing. Total noob move, I know.
![Shuri Deck Marvel Snap:The Best deck for beginners to use.](https://www.fiorenzoborghi.com/wp-content/uploads/2025/02/d4accac7d74299abb07699f501deeac7.jpeg)
My first few games? Disaster. Absolute trash. I was getting destroyed by people who clearly knew how to pilot these decks, and I was just… flailing. I’d play Shuri, then drop a big card, and they’d either Cosmo me, Shang-Chi me, or just have some crazy combo that I couldn’t even follow. I felt like a toddler playing chess against a grandmaster.
Experimenting and tweaking phase
So, back to the drawing board. I started looking up some popular Shuri deck lists online. I didn’t want to just copy one card-for-card, though. I wanted to, like, understand why the cards were in there, you know? I started to see some common themes:
- Armor: This was a big one. Protecting that doubled power from Shang-Chi is HUGE.
- Zero: This guy shuts down Red Skull’s ongoing effect, which is a massive downside otherwise.
- Sauron:This is an important card that removes the ongoing abilities of cards in your hand and deck.
- Taskmaster: Copying the power of the doubled card? Yes, please!
- Vision: Being able to move him into locked-down locations is super clutch.
I started swapping cards in and out, trying different combos. I realized I was being way too greedy with my big cards. It’s not about playing the biggest thing possible after Shuri, it’s about maximizing value and having a plan for turns 5 and 6, not just turn 4. I found that nimrod is really good with shuri.
A-ha! The Winning Strategy is here
After a bunch of tinkering, I finally landed on a list that started to click. It had the core Shuri-Red Skull-Taskmaster combo, but it also had some tech cards to deal with common threats. Like, I added Enchantress to counter those pesky Devil Dinosaur decks, and I kept Armor in there to protect my big guys. I learned that the key is to have a backup plan and, also, to be able to calculate what the final card will be. And I’ve found that if you don’t draw well, it’s best to retreat to save cubes.
It’s still not a guaranteed win, of course. There are counters, and sometimes you just get bad draws. But man, when it works, it works. Doubling the power of a card and then copying it with Taskmaster is just… chef’s kiss. I finally felt like I was understanding the power of Shuri, and not just throwing cards down randomly.
![Shuri Deck Marvel Snap:The Best deck for beginners to use.](https://www.fiorenzoborghi.com/wp-content/uploads/2025/02/26a864e34dd7aa62246ed8e3a8e6a8eb.png)
So, that’s my Shuri journey so far. From total noob to… well, slightly less of a noob. I’m still learning, still tweaking, but I’m definitely having a lot more fun with it now that I’m not getting completely stomped every game.