Okay, so lately I’ve been spending a good chunk of my playtime messing around with decks centered on the Bomber. It’s a card I felt had some potential, but getting it to work consistently? Well, that took some doing.

Starting Out – Why Bomber?
I guess I just saw the little guy and thought, hey, that splash damage is pretty neat for dealing with swarms, right? Seems simple enough. I figured I could build something cheap and cheerful around him to maybe counter all those pesky small troop decks I kept running into. My first thought was just throwing him into whatever deck I was using at the time.
That didn’t really pan out. Just slotting him in randomly wasn’t cutting it. He’d get picked off way too easily before he could do much, or I wouldn’t have the right support when I needed him. Kinda frustrating, you know?
The Trial and Error Phase
So, I decided to get a bit more serious about it. I started building decks specifically to make the Bomber shine. My first few attempts were rough. I tried pairing him with a big tank, thinking the tank would soak up damage while the Bomber cleaned up behind. It worked… sometimes. But often, the opponent would just drop something heavy on the Bomber, or use a spell, and poof, he was gone. The push would just fizzle out.
Then I thought, maybe a faster cycle deck? Keep pressure on, drop the Bomber frequently? That was okay, but I felt vulnerable. If I made one wrong move or they had the right counter ready, my towers were in big trouble. I burned through a few variations, swapping spells, trying different mini-tanks, fiddling with air defense. Lots of losses, gotta be honest. It felt like finding the right balance was the tricky part.
Finding What Clicks
After a bunch of games, like, really grinding it out, I started noticing a pattern. The Bomber worked best for me when he wasn’t the star of the show, but more like a key supporting actor. Protecting him was priority number one.

I found pairing him with something sturdy but not too expensive, like a Knight or Valkyrie, worked better than a giant tank sometimes. They could clear a path or shield him just long enough. Having cheap spells ready, like Zap or Log, to clear out small threats or reset attackers targeting him was also super important. That made a big difference.
I also realized I needed solid air defense elsewhere in the deck. Relying on the Bomber for ground splash meant I had to cover the skies properly with other cards. Can’t just ignore Minions or Balloons, right?
Settling on a Couple of Ideas
Eventually, I landed on a couple of deck structures that felt pretty good. They weren’t unbeatable, no deck is, but they felt consistent and let the Bomber do his job.
One version was more of a control style:
- Bomber: Obviously.
- Knight/Valkyrie: For that ground protection and mini-tank role.
- Musketeer/Archers: Reliable air and ground ranged support.
- Skeletons/Goblins: Cheap cycle and distraction.
- A Building: Like a Cannon or Tesla, for defense.
- Log/Zap: Cheap spell utility.
- Fireball/Poison: A bigger spell for tougher situations or tower damage.
- A Win Condition: Something like Hog Rider or Miner to actually get tower damage.
The idea here was defend, defend, defend, using the Bomber to get value against ground pushes, then counter-pushing with your win condition supported by whatever troops survived. The Bomber was great behind the Knight on a counter-attack.

Another one I played around with was a bit heavier, using Giant:
- Bomber: Still key.
- Giant: The big meat shield.
- Mega Minion/Minions: Air defense that follows the Giant.
- Musketeer: More ranged support.
- Zap/Arrows: Dealing with swarms attacking the Giant or Bomber.
- Fireball: Necessary big spell.
- Skeletons/Goblins: Cheap defense/cycle.
- Maybe another cheap ground troop: Like Guards for extra defense.
This one was all about building that slow push behind the Giant. Dropping the Bomber behind him worked wonders against ground defenses like Skeleton Army or Barbarians. You still had to be careful with placement so he didn’t get sniped, but the payoff could be huge.
How I Play Them
Playing these decks effectively really comes down to patience and placement. Don’t just drop the Bomber at the bridge hoping for the best. Usually, I’d play him defensively first, maybe behind my tower, to counter whatever they sent. If he survived, then I’d maybe support him with a Knight or something for a counter-push.
With the Giant deck, it’s about waiting for the right moment to commit, usually starting the Giant in the back. Then you carefully layer your support behind him, placing the Bomber just right so he targets their defenses but is hard for them to target directly. Knowing when to use your spells to protect that push is crucial.
So yeah, that’s been my journey trying to make Bomber decks work. It took a fair bit of practice and tweaking, but I feel like I’ve got a couple of solid options now that are fun to play and can actually win games. It’s all about finding that synergy and learning the right placements through playing, really.
