Alright, let’s talk about this whole “run em down” thing in League. Heard people yelling about it, saw some clips. Looked pretty simple, right? Just pick fast guys and… well, run ‘em down. Seemed kinda one-track mind, but hey, I like trying stuff out myself. Can’t just trust what everyone screams online.

So, I jumped into some games. Didn’t wanna get too fancy with picks at first. Just grabbed champs that looked like they could go fast and hit hard. Think guys with big axes or horses, you know the type. The plan was simple: see enemy, run at enemy. Forget farming, forget objectives, just run straight at ‘em.
First Tries – Mostly Running Into Walls
Man, those first few games were rough. Really rough. You just charge in, maybe get one kill if you’re lucky, then bam, you’re dead. Your team’s pinging you like crazy. Stuff like “stop feeding” or just question marks. Lots of question marks.
It felt bad. Like, really stupid sometimes. You push ‘W’ or whatever your ‘go fast’ button is, and you just feed shutdowns to their carry. Felt like banging my head against a brick wall. You need something else, right? Can’t just run blind.
- Tried grouping up early. That kinda worked better. Five people running at one guy? Yeah, that usually ends one way.
- But then we’d lose all our towers ’cause nobody was watching the map.
- And if the other team had lots of stuns or slows? Forget about it. You just get stuck in molasses and die slow.
Getting the Hang of It… Sort Of
After a bunch of fails, I started figuring things out a bit. It’s not just running. It’s about when you run. And who you run at. You gotta have some backup, maybe some items first. Can’t just do it level one with boots.
There were some good games, though. Games where we just snowballed like crazy. We’d get a pick, then another, then suddenly we’re knocking on their base door at 15 minutes. Those felt great. Pure chaos, enemy team tilting off the face of the earth. That’s the fun part, the rush.

But it’s like a light switch. Either it’s full-on working and you feel like a god, or it’s completely useless and you’re just making the game harder for your own team. No middle ground, really. It’s a super greedy way to play. You take everything, demand your team follows your stupid charges. When it backfires, everyone blames you. And they’re probably right.
Reminds me of this one time, not even related to League. Had this temp job once, packing boxes. Supervisor said “just go fast, faster is better”. So I did. Stacked ’em high, taped ’em quick. Felt great. Then half the boxes fell apart on the truck ’cause I rushed the taping. Got chewed out big time. Same energy here. Speed is cool, but if the foundation is crap, the whole thing falls apart.
So, Do I Still “Run Em Down”?
Eh, sometimes. Mostly just for kicks in modes where it doesn’t matter much, or if the team setup just screams for it. Like, if we accidentally pick five champs that can all charge in together. Then yeah, maybe we give it a shot. Laugh about it win or lose.
But in a game I actually wanna win? Probably not starting with that plan. It’s too risky. Too much depends on the enemy messing up bad. It’s a fun gimmick, a meme strategy you pull out now and then. It’s not some secret technique to climb ranks, not for me anyway. Just run at stuff? Sounds simple, but usually, simple means stupid if you don’t think it through.