Okay, so I decided to jump into making a tier list for “1999”. I’ve seen a bunch of these floating around, and honestly, some of them are just wild. So, I figured, why not throw my hat in the ring and make my own? It sounded like a fun little project, and I was itching to get my hands dirty.
![Best 1999 Tier List Out There? We Break It All Down For You!](https://www.fiorenzoborghi.com/wp-content/uploads/2025/02/3d4a714a8173bf7a23cfc3c5d1d21b13.png)
First things first, I needed to actually, you know, play the game. I mean, really play it, not just mess around for a few hours. I’ve had it in my library for a bit, but never really gave it the proper time. So, I started a new playthrough, determined to pay attention to every little detail. I made the first run by choosing the first charactor and the first story line, and made some basic record.
The Setup
I grabbed a notebook and a pen – yeah, I’m old school like that. I could’ve used a spreadsheet or something, but I like the feel of writing things down. I divided the notebook into sections for characters, skills, and maybe some overall strategies. The point here was to keep track of everything that felt important, impactful, or just plain useful.
Digging In
- I started playing, and immediately I was making notes. I played the game for a couple of hours * impressions of characters, how they felt in combat, their early skills – everything went into the notebook.
- Then I found that some characters seemed obviously stronger than others, at least at first.
- I even started to jot down little combos I discovered, like how certain characters’ skills synergized really well.
- I also created a simple rating system at the beginning, you know, like S, A, B, C, D, just to give myself a quick visual reference.
The Grind
This is where the real work began. I spent days just playing, experimenting, and taking notes. I tried out different team compositions, different skill combinations, and even deliberately made some “bad” choices just to see how characters performed under pressure. Like, what happens if I only use this one character’s weakest skills? Can they still pull their weight? I tested the same character in different story line, and I also tested the different character in the same story line.
My notebook started to look like a chaotic mess, but it was my chaotic mess. I had arrows pointing everywhere, stars next to things that surprised me, and question marks next to things I needed to test further. For example, I’d be like, “Okay, Character X seems amazing with Skill Y, but what about Skill Z? Does that change things?” And then I’d go back and test it out.
Shaping the List
After a ton of playing and note-taking, I finally felt ready to start actually building the tier list. I took all my messy notes and started to organize them. I looked for patterns, like which characters consistently performed well, which ones were surprisingly good in certain situations, and which ones just… kinda stunk, no matter what I did.
![Best 1999 Tier List Out There? We Break It All Down For You!](https://www.fiorenzoborghi.com/wp-content/uploads/2025/02/05cd698d0a39b39fd403d43d00fdf1f4.webp)
I created a new, cleaner version of my ratings. I refined my S, A, B, C, D system, and started to slot characters into each tier. This was the hardest part, honestly. It’s tough to be objective, especially when you get attached to certain characters. But I tried to be as fair as possible, based on my notes and my overall experience. Made some charactors to S tier, some A, some B, some C and few D.
The Finished Product (For Now)
Finally, I had a tier list! It wasn’t perfect, and I’m sure people will disagree with some of my placements, but I felt good about it. I’d put in the time, done the research, and made something that I felt was a pretty solid representation of the characters’ strengths and weaknesses. I’m not a big fan of the Tier List with too many details, like specific attributes, specific values, I just want a big picture, a rough idea of which character is the most powerful.
Of course, this is just my take on it. “1999” is a deep game, and there’s always more to learn. I’m sure I’ll revisit this list in the future, tweak it, and maybe even completely overhaul it as I discover new things. But for now, I’m happy with what I’ve created. It was a fun journey, and I learned a lot along the way. And that’s really what it’s all about, right?